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Esports data

Liquipedia

Esports wiki network whose LiquipediaDB API exposes tournament, match and team data across many games; access granted on approved request, rate limited, content under CC-BY-SA.

Facts verified against the provider's site on

Commercial use: not disclosedBetting use: not disclosedMixed
33

SportDex Score

#130 of 233 sports APIs

See the full ranking →
31

Brand demand, developer discussions, GitHub repos and videos

48

Tone of public discussions, liked vs criticised points, reliability complaints; based on only a few discussions, pulled towards neutral.

25

Public prices, docs, terms and coverage you can check before calling sales

26

Free access, docs, SDKs, OpenAPI, sandbox, realtime delivery, ecosystem

Reliability reports from developers: Slower than direct competition feeds.

Computed from public data only; uptime and latency are not measured yet. Enterprise feeds that sell by contract score lower on transparency by design. How the score works

Starting price
Not public
Free access
Not disclosed
Sports
1 (Esports)
Live data
Not disclosed
Delivery
Polling only (REST)
Discussions
6 threads
GitHub adoption
253 repos

Best for

Esports tools and researchers that want tournament, match and team data across many games and accept CC-BY-SA terms and approval for access.

Esports results trackersTournament researchCommunity stat tools

Not ideal for

High-volume or commercial products; LiquipediaDB access needs approval and is capped at 60 requests/hour, and commercial terms are unclear.

Limitations to check

  • − LiquipediaDB access needs an approved request
  • − LiquipediaDB limited to 60 requests per hour; MediaWiki 1 per 2 seconds
  • − Content is CC-BY-SA with attribution required
  • − No pricing or commercial license terms stated

Written from the provider's own pages (source).

Last checked 2026-11-03

Liquipedia at a glance

What is Liquipedia best for?
Esports tools and researchers that want tournament, match and team data across many games and accept CC-BY-SA terms and approval for access. Not ideal for: High-volume or commercial products; LiquipediaDB access needs approval and is capped at 60 requests/hour, and commercial terms are unclear.
How much does Liquipedia cost?
Liquipedia does not publish prices on the pages we checked.
Does Liquipedia have a free tier?
Liquipedia does not say whether a free tier exists. Check https://liquipedia.net.
What does Liquipedia cover?
Liquipedia is a esports data. Its sports: Esports; data: Fixtures, Historical data, Results, Standings, Team stats.
Does Liquipedia have a WebSocket or streaming API?
No streaming is listed. Liquipedia delivers data by REST, so you poll for updates.
Can I use Liquipedia data commercially or for betting?
According to the public terms of Liquipedia — storing data: allowed.
What do developers say about Liquipedia?
Esports wiki whose database API powers match calendars, schedule sites and wrapper libraries for several games. Developers like the community-maintained coverage, but access is by approval, rate limited and restricted to non-commercial use under CC-BY-SA, so many ask for JSON or fall back to scraping. Real-time competition APIs are said to be faster.
What are the alternatives to Liquipedia?
Close alternatives in the SportDex catalog: PandaScore, Abios, Data Sports Group, Cito API, GameScorekeeper.

Commercial decision

Pricing & plan limits

PlanPriceRequestsWhat's included
LPDB access (approval required)Not public60 / hourAccess by approved request; commercial use terms unclearsource

Crawl empty; used WebFetch of API terms. Commercial licensing and pricing not stated; MediaWiki API limited to 1 req/2 s. Protocol/format assumed.

Before choosing a paid plan, confirm

• What counts as one request (per call, per market, per region?)

• What happens when you exceed the quota: blocked or billed

• Whether live and historical data are on your plan

• Whether your use (public app, betting, resale) is licensed

The critical question

Data coverage

Sports
Esports
Data types
FixturesHistorical dataResultsStandingsTeam stats
Key competitions
Not disclosed
Competitions
Not disclosed
Live / in-play
Not disclosed
Women's competitions
Not disclosed
Betting markets
Not disclosed
Bookmaker regions
Not disclosed
Bookmakers
Not disclosed
History depth
Wiki history
Update frequency
Not disclosed
Name languages
Not disclosed
ID mapping
Not disclosed

Coverage often depends on the plan; confirm the exact league and season on your plan.

Before you build

Usage rights & access

Commercial use
Not disclosed
Betting products
Not disclosed
Redistribution
Not disclosed
Storing data
Allowed
Attribution
Required
Logos & photos
Not disclosed
Who can buy
Not disclosed
Verification (KYC)
Not disclosed
Not available in
Not disclosed
Only available in
Not disclosed

LiquipediaDB API access requires an approved request; MediaWiki API needs a custom User-Agent with contact info

Read the terms

Developer-ready evaluation

Integration & documentation

Protocols
REST
Formats
JSON
Authentication
api key
SDKs
Not disclosed
OpenAPI spec
Not disclosed
Claimed latency
Not disclosed
Status page
Not disclosed
Sandbox / test keys
Not disclosed
Support
Not disclosed
SLA uptime
Not disclosed
Preview brief
# Integration brief: Liquipedia

Goal: build a feature on Liquipedia data. Use only the official documentation below as the source of truth.

## Known facts (from SportDex, verify before relying on them)
- Website: https://liquipedia.net
- Docs: https://liquipedia.net/api-terms-of-use
- Sports: Esports
- Data: Fixtures, Historical data, Results, Standings, Team stats
- Protocols: REST; formats: json
- Auth: api_key
- Free plan: none listed
- Note: Crawl empty; used WebFetch of API terms. Commercial licensing and pricing not stated; MediaWiki API limited to 1 req/2 s. Protocol/format assumed.

## Verify before writing code
- live update frequency
- whether commercial use is allowed on the plan you pick
- exact endpoint paths, parameters and response fields (read the official docs, do not guess)

## Implementation rules
- Keep the API key on the server (environment variable, backend route or edge function); never ship it to the browser.
- Cache responses and respect rate limits; count how many requests each screen triggers.
- Handle errors explicitly: invalid key, quota exceeded (429), missing fields, empty fixtures, timeouts.
- Start with one demo request and log the raw response before building UI on assumed field names.

Data quality signals

Data source & company

Official partners
Not disclosed
How data is collected
community
Certifications
Not disclosed
Payment methods
Not disclosed
Minimum contract
Not disclosed
Country
Not disclosed
Founded
Not disclosed

Reddit · Hacker News · Stack Overflow · GitHub · YouTube

What developers say

Mixedcoveragelegallatency

Esports wiki whose database API powers match calendars, schedule sites and wrapper libraries for several games. Developers like the community-maintained coverage, but access is by approval, rate limited and restricted to non-commercial use under CC-BY-SA, so many ask for JSON or fall back to scraping. Real-time competition APIs are said to be faster.

Praised for

  • Broad community-curated esports coverage
  • Basis for calendars and schedule sites
  • Wrapper libraries exist

Complaints

  • API access limited to approved, non-commercial use
  • Rate limited
  • Slower than direct competition feeds
  • Hard to get JSON, leading to scraping

Our summary of public discussions, not a rating. Vendor posts are not counted as user opinion.

Shortlist next steps

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Evidence & transparency

Official sources

Facts were extracted from the provider's own pages on 2026-11-03. Empty fields mean the provider does not say, not that the feature is missing. How we know